Sunday, 9 October 2011

One more bounce



This be a bounce sequence, purely concentrating on the bounce. I have never done a bounce sequence before so was nervous, yet after all it's only a ball, how hard can it be to move? Quite hard.
After mapping out how to move the ball, using key frames to mark the main points of the ball's journey across the screen, i then captured it on Dragon. As i was capturing the frames, i noticed the camera was having trouble picking up the images i had drawn, so it became blurry, I wrestled with the camera until i thought i could use this blurriness to it's full potential. As you will see, hopefully, is that the blurred frames coinside with the normal frames and together give the sequence a softer look, especially when  the ball hits the ground and bounces back up.

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