Friday 2 December 2011

Animation Principles: Walk sequence and interacting with objects/scenarios:11

Linking to the previous blog, this is a characterized "run" when the Gremlin runs away from the boulder. I kept the body still, because i wanted to focus more or less on the feet and the movement of the hands and ears as they flap about. I got this idea from watching an episode of "Ed,Edd'n'Eddy", where the character's run consists of the legs moving rapidly whilst the arms are left to either dangle or flap about in the wind.

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